UMN Library

  • Home
  • Library Information
  • Librarian
  • Help on Usage
  • Member Login
  • Select Language :
    Arabic Bengali Brazilian Portuguese English Espanol German Indonesian Japanese Malay Persian Russian Thai Turkish Urdu

Search by :

ALL Author Subject ISBN/ISSN Advanced Search

Last search:

{{tmpObj[k].text}}
Image of Handbook on interactive storytelling
Bookmark Share

Text

Handbook on interactive storytelling

Smed, Jouni - Personal Name; Skult, Natasha - Personal Name; Skult, Petter Harald Emanuel - Personal Name; Suovuo, Tomi - Personal Name;

HANDBOOK ON INTERACTIVE STORYTELLING Discover the latest research on crafting compelling narratives in interactive entertainment Electronic games are no longer considered “mere fluff” alongside the “real” forms of entertainment, like film, music, and television. Instead, many games have evolved into an art form in their own right, including carefully constructed stories and engaging narratives enjoyed by millions of people around the world. In Handbook on Interactive Storytelling, readers will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices. Systematically organized, with extensive bibliographies and academic exercises included in each chapter, the book offers readers new perspectives on existing research and fresh avenues ripe for further study. In-depth case studies explore the challenges involved in crafting a narrative that comprises one of the main features of the gaming experience, regardless of the technical aspects of a game’s production. Readers will also enjoy: A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing games A rigorous discussion of the background of storytelling, from Aristotle’s Poetics to Joseph Campbell and the hero’s journey Compelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworlds Perfect for game designers, developers, game and narrative researchers, academics, undergraduate and graduate students studying storytelling, game design, gamification, and multimedia systems, Handbook on Interactive Storytelling is an indispensable resource for anyone interested in the deployment of compelling narratives in an interactive context.


Availability
#
My Library 794.81535 Sme h
23/00864
Available
Detail Information
Series Title
-
Call Number
794.81535 Sme h
Publisher
Hoboken : John Wiley & Sons, Inc.., 2021
Collation
-
Language
ISBN/ISSN
9781119688136
Classification
794.81535
Content Type
-
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
Video games--Design
Video games--Authorship
Interactive multimedia--Authorship
Interactive multimedia--Design
Specific Detail Info
-
Statement of Responsibility
-
Other version/related

No other version available

File Attachment
No Data

UMN Library
  • Information
  • Services
  • Librarian
  • Member Area

About Us

SLIMS UMN helps you explore UMN Library collections while handling core services such as cataloging, loans, and member management.

Links

  • Knowledge Center
  • Online Library
  • E-journals
  • MyUMN
  • E-learning
Select the topic you are interested in
  • Computer Science, Information & General Works
  • Philosophy & Psychology
  • Religion
  • Social Sciences
  • Language
  • Pure Science
  • Applied Sciences
  • Art & Recreation
  • Literature
  • History & Geography
Icons made by Freepik from www.flaticon.com
Advanced Search
Where do you want to share?