Provides information on creating and exporting game art in a 3D engine.
The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity throu…
Publisher Description
A pioneer in the field, Christian Metz applies insights of structural linguistics to the language of film. "The semiology of film . . . can be held to date from the publication in 1964 of the famous essay by Christian Metz, 'Le cinéma: langue ou langage?'"—Geoffrey Nowell-Smith, Times Literary Supplement "Modern film theory begins with Metz."—Constance Penley, coeditor of Camera Obscura "A…
Presenting visual thinking as a complex process that can be supported in every stage using specific design techniques, this text provides practical, task-oriented information for designers and software developers charged with design responsibilities.
"Annie Leibovitz in her own words. How she made her pictures."--Dust cover.
From Anakin Skywalker to Jabba the Hutt, this is the definitive illustrated guide to all of the characters in the "Star Wars" galaxy. Includes stat boxes, expert text, movie stills, and more than 200 profiles.
"Integrating fashion theory, film analysis, and literature, the insightful text investigates the ways cinema influences fashion and, conversely, how fashion speaks to film. The book also reveals how clothing, imbued with its own symbolic meaning, can be read much like a text; when used to provocative effect, for example, in films such as Villain, Leave Her to Heaven, and Casino, the stars' cost…
"This is THE book for producers. Nowhere else will you find the wisdom, insight, and tried and-true, nuts-and-bolts know-how found here."---Sheila Curran Dennin, Writer/director: RED FLAG; Becoming Medusa --Book Jacket.
Including full-colour film stills and original artwork, this text explores the power of colour in film.
Complete with behind-the-scenes diary entries from the set of Vachon's best-known fillms, Shooting to Kill offers all the satisfaction of an intimate memoir from the frontlines of independent filmmakins, from one of its most successful agent provocateurs -- and survivors. Hailed by the New York Times as the "godmother to the politically committed film" and by Interview as a true "auteur produce…
Discover the secrets of Hollywood storytelling in this fascinating collection, in which fifty screenwriters share the inside scoop about how they surmounted incredible odds to break into the business, how they transformed their ideas into box-office blockbusters, how their words helped launch the careers of major stars, and how they earned accolades and Academy Awards. Entertaining, informative…
A rig can be the single thing that makes or breaks a sci fi film! Learn how to rig and animate believable creatures with "Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max".
Brings together key writings on American avant-garde cinema to explore the long tradition of underground filmmaking from its origins in the 1920s to the work of contemporary film and video artists.
Criticism on the Indonesian motion pictures.
Storyboarding is a very tough business, and a new storyboarder really needs to have their wits about them and have professional savvy to survive in this competitive field. Storyboarding: Rules of Thumb offers highly illustrative examples of basic storyboarding concepts, as well as sound, career-oriented advice for the new artist. This book also features a number of veteran storyboard artists sh…