If you need a fun, hands-on introduction to core animation techniques - then look no further! Heather Freeman guides you through a wide range of practical projects, helping you establish and build skills in narrative animation, motion graphics and visual effects. Each chapter begins by summarizing historical and theoretical concerns and connecting them with current practice and applications - a…
Animated Performance shows how a character can seemingly 'come to life' when their movements reflect the emotional or narrative context of their situation: when they start to 'perform'. The many tips, examples and exercises from a veteran of the animation industry will help readers harness the flexibility of animation to portray a limitless variety of characters and ensure that no two performan…
Motion Graphics acts as a primer by arming designers with a wide understanding of the discipline and a familiarity with the core principles, concepts and terminology. Part 1 introduces the 'tool set' that a motion graphics practitioner needs to get to grips with - file formats, video cameras, key software programs (free and commercial), 2D, 2.5D and 3D space. This first half of the book introdu…
The Council on Tall Buildings and Urban Habitat (CTBUH) is the world’s foremost authority on tall buildings. Best Tall Buildings chronicles the annual awards process, in which the CTBUH recognizes outstanding tall buildings and design innovations that advance the potential of integrated sustainability, economic productivity, and social prosperity in cities across the world. More than an award…
Animation in Context is an illustrated introduction to cultural theory, contextual research and critical analysis. By making academic language more accessible, it empowers animators with the confidence and enthusiasm to engage with theory as a fun, integral, and applied part of the creative process. Interviews with contemporary industry professionals and academics, student case studies and a ra…
In our culture, watching movies is a universal experience – but understanding film may not be. The Film Experience reaches out to students, connecting their experiences watching movies with better understanding and knowledge of the medium's full scope. And with its game-changing new video program in LaunchPad Solo (see below), this thoroughly updated new edition makes it easier than ever to l…
Explore the rich history of cinema like never before, from the golden age of black-and-white films to international art-house and 21st-century sci-fi. The Movie Book uncovers the key themes and big ideas behind more than 80 of the world's most celebrated cinematic gems. Beginning with the iconic La Voyage Dans La Lune (1902) and ending with Richard Linklater's ground-breaking Boyhood (2014), th…
This cutting-edge handbook brings together an international roster of scholars to examine many facets of comics and graphic novels. Contributor essays provide authoritative, up-to-date overviewsof the major topics and questions within comic studies, offering readers a truly global approach to understanding the field. Essays examine: the history of the temporal, geographical, and formal developm…
Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic …
William Whittington presents a contemporary study of the rise of sound design and its relationship to science fiction cinema. This in-depth study considers the evolution of sound design not only through cultural and technological developments during the last four decades, but also through the attitudes and expectations of filmgoers.
Provides information on creating and exporting game art in a 3D engine.
The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity throu…
Publisher Description
A pioneer in the field, Christian Metz applies insights of structural linguistics to the language of film. "The semiology of film . . . can be held to date from the publication in 1964 of the famous essay by Christian Metz, 'Le cinéma: langue ou langage?'"—Geoffrey Nowell-Smith, Times Literary Supplement "Modern film theory begins with Metz."—Constance Penley, coeditor of Camera Obscura "A…
Presenting visual thinking as a complex process that can be supported in every stage using specific design techniques, this text provides practical, task-oriented information for designers and software developers charged with design responsibilities.
"Annie Leibovitz in her own words. How she made her pictures."--Dust cover.
From Anakin Skywalker to Jabba the Hutt, this is the definitive illustrated guide to all of the characters in the "Star Wars" galaxy. Includes stat boxes, expert text, movie stills, and more than 200 profiles.
"Integrating fashion theory, film analysis, and literature, the insightful text investigates the ways cinema influences fashion and, conversely, how fashion speaks to film. The book also reveals how clothing, imbued with its own symbolic meaning, can be read much like a text; when used to provocative effect, for example, in films such as Villain, Leave Her to Heaven, and Casino, the stars' cost…