This book is a step-by-step instructional book that teaches readers how to accurately illustrate 26 different animals—from armadillo to zebra—using pen and marker techniques. Index : page 127.
This book provides the same thorough and critical presentation, updated and expanded to include 125 research methods, synthesis/analysis techniques, and research deliverables for human-centered design Bibliography : page 127-164.
The Psychology of Video Games explores the relationship between psychology and video games from the perspective of both game developers and players. Notes : page 85. Bibliography : page 87-104.
This book explores innovative design approaches, materials, and technologies that promote environmentally responsible and energy-efficient architecture to address modern sustainability challenges. Index : page 190-191.
This book offers an accessible and engaging overview of major movements, artists, and works throughout art history, helping readers understand the cultural and historical context behind visual art from antiquity to modern times. Index : page 417-429.
The book teaches you how to develop marketable ideas, learn what perils and pitfalls await during a game's pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects. Index : page 555-575.
This guide explains why we need to build green, the theories behind green building, and advancements in the industry--with a focus on sustainable sites, approaching net-zero energy, low water usage, minimum-impact materials and superior indoor environmental quality. Glossary : page 309-312. Bibliography : page 313-315. Index : page 317-326.
This book is a comprehensive reference book that provides essential design standards, spatial requirements, and planning principles for architects and building designers across various building types. Bibliography : page 587-593 and 621-623. Appendix : page 594-620. Index : page 624-645.