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Found 2183 from your keywords: callnumber=7
First Page Previous 36 37 38 39 40 Next Last Page
cover
Methods and theories of art history. Second Edition
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D'Alleva, Anne

Art historical theory is a forum of intense, often passionate debate. This book provides an accessible introduction to the range of critical theories used in analyzing art. It covers a broad range of approaches, presenting individual arguments, controversies, and divergent perspectives. This second edition has been updated to reflect recent scholarship in contemporary art. Clearly written, this…

Edition
Second Edition
ISBN/ISSN
9781856698993
Collation
186 p. ; 21 cm.
Series Title
-
Call Number
701.18 Dal m
Availability2
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cover
Cinematography : theory and practice : imagemaking for cinematographers, dire…
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Brown, Blain

The world of cinematography has changed more in the last few years than it has since it has in 1929, when sound recording was introduced. New technology, new tools and new methods have revolutionized the art and craft of telling stories visually. While some aspects of visual language, lighting and color are eternal, shooting methods, workflow and cameras have changed radically. Even experienced…

Edition
Third Edition
ISBN/ISSN
9781138940925
Collation
-
Series Title
-
Call Number
778.5 Bro c
Availability2
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cover
Essential CG Lighting Techniques with 3ds Max. Third Edition
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Brooker, Darren

Expert guidance on creating professional standard cg lighting effects in an inspirational book and downloadable resources package!

Edition
Third Edition
ISBN/ISSN
9780240521176
Collation
xi, 397 p. ; 24,5 cm.
Series Title
-
Call Number
778.5345 Bro e
Availability3
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cover
Understanding EXPOSURE. Third revised and updated Edition
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Peterson, Bryan

Now refreshed with current technologies and terms, and more than 25 percent new images and an all-new chapter, this bestselling guide shows readers how to shoot great photographs with any type of camera.

Edition
Third revised and updated Edition
ISBN/ISSN
9780817439392
Collation
-
Series Title
-
Call Number
771 Pet u
Availability5
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cover
Beginning Game Programming. Third Edition
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Harbour, Jonathan S

Requiring only a basic understanding of the C++ language, this unique guide covers all the skills needed to create 2D and 3D games using code written in DirectX. Each element of a game is taught step-by-step, from learning how to create a simple Windows program, to using the key DirectX components to render 2D and 3D, to adding sound to your game.

Edition
Third Edition
ISBN/ISSN
9781435454279
Collation
-
Series Title
-
Call Number
794.8152622 Har b
Availability4
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cover
Urban design : street and square. Third Edition
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Moughtin, Cliff

This book, part of a series of four, offers a detailed analysis of urban design, covering the streets, squares and buildings that make up the public face of towns and cities. It outlines the theory of the principal features of urban design from which method is developed and provides a better understanding of the main elements of urban design. This includes the arrangement, design and details of…

Edition
Third Edition
ISBN/ISSN
9781138142473
Collation
xiv, 300 p. ; 25 cm.
Series Title
-
Call Number
711.4 Mou u
Availability1
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cover
Visual design fundamentals : a digital approach. Third Edition
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Hashimoto, AlanClayton, Mike

As visual design technology and tools become more accessible and widely used, it is important for digital artists to learn and apply fundamental design techniques to their work. Visual Design Fundamentals: A Digital Approach, Third Edition provides a basic understanding of design and how it should be integrated into digitally-produced 2D images. Whatever the medium or techniques, good visuals a…

Edition
Third Edition
ISBN/ISSN
9781584505815
Collation
-
Series Title
-
Call Number
745.420 Has v
Availability2
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cover
Sams teach yourself Unity 2018 game development in 24 hours. Third Edition
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Geig, Mike

The Unity game engine is at the heart of many of today's hottest games, including the global phenomenon Temple Run. More than 1.5 million developers have downloaded Unity already. Now, there's a practical, hands-on tutorial and reference for everyone who wants to develop games with this powerhouse game engine. One step at a time, this manual teaches you all you need to know to succeed - from th…

Edition
Third Edition
ISBN/ISSN
9780134998138
Collation
443 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Gei s
Availability8
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cover
Game coding complete. Third Edition
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Mike, McShaffry

Summary: Takes programmers through the complete process of developing a professional quality game, covering a range of topics such as the key "gotcha" issues that could trip up even a veteran programmer, game interface design, game audio, and game engine technology.

Edition
Third Edition
ISBN/ISSN
9781584506805
Collation
-
Series Title
-
Call Number
794.8 Mik g
Availability1
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cover
Game design workshop : a playcentric approach to creating innovative games. T…
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Fullerton, Tracy

Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of de…

Edition
Third Edition
ISBN/ISSN
9781482217162
Collation
507 p. ; 24 cm.
Series Title
-
Call Number
794.8 Ful g
Availability2
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cover
Grammar of the edit. Third Edition
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Bowen, Christopher J.

Learn the basic "grammar" of editing films and videos in Grammar of the Edit! This book shows you in no uncertain terms (independently of software) what you absolutely need to know to edit your video production. Whether you are just learning how to edit or you need a refresher, this book gives you a basic toolkit to understand the basic terms and the common practices of editing to help create a…

Edition
Third Edition
ISBN/ISSN
9780240526003
Collation
288 p.
Series Title
-
Call Number
778.5 Tho g
Availability9
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cover
3D human modeling and animation. Third Edition
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Ratner, Peter

3-D Human Modeling and Animation Third Edition All the tools and techniques you need to bring human figures to 3-D life Thanks to today's remarkable technology, artists can create and animate realistic, three-dimensional human figures that were not possible just a few years ago. This easy-to-follow book guides you through all the necessary steps to adapt your own artistic skill in figure drawin…

Edition
Third Edition
ISBN/ISSN
9780470396674
Collation
23 cm.
Series Title
-
Call Number
778.593 Rat h
Availability5
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cover
Basics design and living. Third Edition
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Krebs, Jan

Edition
Third Edition
ISBN/ISSN
9783035623123
Collation
72 p. ; 18 cm.
Series Title
-
Call Number
720.284 Kre b

Edition
Third Edition
ISBN/ISSN
9783035623123
Collation
72 p. ; 18 cm.
Series Title
-
Call Number
720.284 Kre b
Availability0
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cover
Timing for Animation: 40th Anniversary Edition. Third Edition
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Whitaker, HaroldHalas, John

Edition
Third Edition
ISBN/ISSN
9780367527754
Collation
184 p. ; 26 cm.
Series Title
-
Call Number
778.53 Whi t

Edition
Third Edition
ISBN/ISSN
9780367527754
Collation
184 p. ; 26 cm.
Series Title
-
Call Number
778.53 Whi t
Availability1
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cover
High definition cinematography. Third Edition
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Wheeler, Paul

First Published in 2009. Routledge is an imprint of Taylor & Francis, an informa company.

Edition
Third Edition
ISBN/ISSN
9780240521619
Collation
xxiv, 294 p. ; 24 cm.
Series Title
-
Call Number
778.53 Whe h
Availability12
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cover
Twenty-Five Buildings Every Architect Should Understand. Second Edition
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Unwin, Simon

"A revised and expanded edition of Twenty buildings every architect should understand."

Edition
Second Edition
ISBN/ISSN
9781138781054
Collation
-
Series Title
-
Call Number
724.6 Unw t
Availability1
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cover
Corporate video production : beyond the boardroom (and out of the bored room)…
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Nelmes, JillSweetow, Stuart

Facts + Frameworks = Concept

Edition
Second Edition
ISBN/ISSN
9781138910935
Collation
-
Series Title
-
Call Number
778.59 Nel c
Availability1
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cover
A green Vitruvius : principles and practice of sustainable architectural desi…
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Brophy, VivienneLewis, J. Owen

2000 years ago the Roman architect Marcus Vitruvius Pollio wrote the ten books on architecture still referred to in every architect’s education. The concept of an architectural pattern book offering design principles as well as solutions is universally familiar and this is the green pattern book for today.Now fully updated to provide an introduction to sustainable architectural design suitabl…

Edition
Second Edition
ISBN/ISSN
9781849711913
Collation
146 p. ; 31 cm.
Series Title
-
Call Number
729 Bro a
Availability2
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cover
Real-world Flash game development : how to follow best practices and keep you…
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Griffith, Christopher

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you r…

Edition
Second Edition
ISBN/ISSN
9780240817682
Collation
433 p. ; 25 cm.
Series Title
-
Call Number
794.81526 Gri r
Availability1
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cover
The fundamentals of interior architecture. Second Edition
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Coles, John

The Fundamentals of Interior Architecture (second edition) offers an introduction to the key elements involved in the creation of aesthetically appealing and practically appropriate interior architecture. The book contains five sections, which together encapsulate the principle ideas, skills and knowledge that are employed in effective interior architecture and design. Areas of study include sp…

Edition
Second Edition
ISBN/ISSN
9781472524652
Collation
-
Series Title
-
Call Number
729 Col t
Availability1
MARC DownloadCite
First Page Previous 36 37 38 39 40 Next Last Page
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