The Toyko Motor Show is arguably the biggest event in the motoring enthusiast's calendar. The show is a comprehensive look at the world of motoring that includes innovative exhibits in the passenger cars, commercial vehicles, motorcycles, commercial vehicle bodies, parts, and machinery and tools categories. The 40th show that is discussed in this book was distinctive in that it was the first fo…
The whole point of the exhibition is to present a showcase. The display itself must be eye-catching, must be approachable, must be unforgettable, and original. It is not simply art on a wall, or products on a table. It is an entire space you can walk in and around, touch, feel and interact with. This book presents various exhibitions from China.
Counsels professionals on how to develop creative ideas into productive and profitable ventures, explaining a range of effective and occasionally counterintuitive practices based on moderation, prioritizing and encouraging conflicts.
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This book has the basics for students learning how to draw it explains why the conflict occurs and how to overcome it.
"In a world where short-term thinking has taken hold for too many managers and investors, Value Creation Thinking provides a much needed perspective on the key drivers of long-term value. Madden unites the fundamentals of financial valuation with a unique emphasis on corporate purpose, culture, and knowledge. Based on decades of research and practice, Value Creation Thinking sheds light on endu…
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Restructuring of PT Semen Indonesia (Persero) Tbk., a state-owned company of cement industry in Indonesia.
A pictorial tour of advertisements from the nineteen eighties provides a colorful look at the decade.
Offers instructions for drawing various robots and futuristic figures in Japanese comics and animation, including spaceships, cyborgs, and weapons.
An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and in…