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Found 17 from your keywords: subject="Video games -- Design...
cover
Level up! : the guide to great video game design. Second Edition
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Rogers, Scott

Edition
Second Edition
ISBN/ISSN
9781118877166
Collation
535 p. ; 24 cm.
Series Title
-
Call Number
794.81 Rog l

Edition
Second Edition
ISBN/ISSN
9781118877166
Collation
535 p. ; 24 cm.
Series Title
-
Call Number
794.81 Rog l
Availability5
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cover
Unity from zero to proficiency (foundations) : a step-by-step guide to creati…
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Felicia, Patrick

Get Started with Game Programming Fast Getting started with Unity can be tedious if the resource that you are using doesn't have an approach tailored to your needs. In the past, I have seen how a simple yet detailed approach to teaching Unity can make a real difference to a student's ability to create games confidently and successfully and I have made sure that everything has been included in t…

Edition
-
ISBN/ISSN
9781795806633
Collation
194 p. ; 28 cm.
Series Title
-
Call Number
794.8 Fel u
Availability8
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cover
The big bad world of concept art for video games : an insider's guide for stu…
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Lilly, Eliott

This is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio…

Edition
-
ISBN/ISSN
9781624650208
Collation
143 p. ; 22 cm.
Series Title
-
Call Number
794.81536 Lil b
Availability1
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cover
Challenges for game designers : non-digital exercises for video game designers
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Brathwaite, Brenda

Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic …

Edition
-
ISBN/ISSN
9781584505808
Collation
317 p. ; 26 cm.
Series Title
-
Call Number
794.8 Bra c
Availability3
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cover
Creating game art for 3D engines
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Strong, Brad

Provides information on creating and exporting game art in a 3D engine.

Edition
-
ISBN/ISSN
9781584505488
Collation
-
Series Title
-
Call Number
794.8 Str c
Availability5
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cover
Fundamentals of game design
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Adams, Ernest

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-c…

Edition
3
ISBN/ISSN
9780321929679
Collation
560 p. ; 24 cm.
Series Title
-
Call Number
794.81536 Ada f
Availability1
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cover
Video game storytelling : what every developer needs to know about narrative …
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Skolnick, Evan

UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how…

Edition
-
ISBN/ISSN
9780385345828
Collation
202 p. ; 24 cm.
Series Title
-
Call Number
794.81536 Sko v
Availability0
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cover
The Art of eorzea : stormblood
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Final Fantasy

Edition
-
ISBN/ISSN
-
Collation
79 p. ; 27 cm.
Series Title
-
Call Number
793.932 Fin a

Edition
-
ISBN/ISSN
-
Collation
79 p. ; 27 cm.
Series Title
-
Call Number
793.932 Fin a
Availability1
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cover
Unreal Engine 4 for beginners
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Nixon, David

This full-color book concentrates heavily on four key areas: Environments - Construct beautiful virtual worlds with moving objects and sounds Inputs - Enter and explore the worlds you construct by creating a Character and specifying how it ...

Edition
-
ISBN/ISSN
9780692841983
Collation
322 p. ; 26 cm.
Series Title
-
Call Number
794.81526 Nix u
Availability8
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cover
The art of Destiny
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Bungie

A celebration of the dynamic art at the heart of the game, featuring hundreds of pieces of concept illustrations, cinematic imagery, early sketches, and world-building graphic design. Covering the meticulous artistic development behind each class, vehicle, weapon, and environment, this lush and comprehensive overview explores the game's sweeping world, grand scope, and vibrant visuals.

Edition
-
ISBN/ISSN
9781608874200
Collation
214 p. ; 26 cm.
Series Title
-
Call Number
778.593 Bun a
Availability1
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cover
The art & design of Final Fantasy XV
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Brands, Maarten

Edition
-
ISBN/ISSN
9789082457667
Collation
Unpaged p. ; 24 cm.
Series Title
-
Call Number
793.932 Bra a

Edition
-
ISBN/ISSN
9789082457667
Collation
Unpaged p. ; 24 cm.
Series Title
-
Call Number
793.932 Bra a
Availability3
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cover
Unreal Engine 4 for design visualization : developing stunning interactive vi…
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Shannon, Tom

Unreal Engine 4 for Design Visualization is the first UE4 development guide written for non-gaming professionals and artists, bringing together all the knowledge they need to leverage UE4's immense power. World-class UE4 expert Thomas B. Shannon first introduces Unreal Engine 4's components and technical concepts, giving readers a strong foundation for all that comes next. Next, he mentors read…

Edition
-
ISBN/ISSN
9780134680705
Collation
362 p. ; 23 cm.
Series Title
-
Call Number
794.8 Sha u
Availability8
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cover
Works of game : on the aesthetics of games and art
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Sharp, John

An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks. Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes—to name just a few examples. Over the…

Edition
-
ISBN/ISSN
9780262029070
Collation
146 p. ; 22 cm.
Series Title
-
Call Number
794.8 Sha w
Availability3
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cover
Sam's teach yourself Unreal engine 4 game development in 24 hours
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Cookson, AramCrumpler, ClintonDowlingSoka, Ryan

"In just 24 lessons of one hour or less, learn how to start using Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox One, iOS, Android, the web, Linux -- all of them! This book's straightforward, step-by-step approach shows you how to work with Unreal Engine 4's interface, its workflows, and its most powerful editors and tools. In just hours you'll be creating effects, scripting…

Edition
-
ISBN/ISSN
9780672337628
Collation
479 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Coo s
Availability8
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cover
Unreal Engine 4 game development essentials : master the basics of Unreal Eng…
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Satheesh, P. V.

Master the basics of Unreal Engine 4 to build stunning video games About This Book Get to grips with the user interface of Unreal Engine 4 and find out more about its various robust features Create dream video games with the help of the different tools Unreal Engine 4 offers Create video-games and fully utilize the power of Unreal Engine 4 to bring games to life through this step-by-step guide …

Edition
-
ISBN/ISSN
9781784391966
Collation
241 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Sat u
Availability8
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cover
The art of Naughty Dog
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Wright, Brendan

Naughty Dog are responsible for developing some of the most iconic games of this generation including Crash Bandicoot, Jak and Daxter and Uncharted. Now they invite you on a 30-year retrospective tour with this beautifully designed volume. Charting their 30-year history from being the precocious pup of the gaming world, to their current status as one of the industry's pedigree breeds, The Art o…

Edition
-
ISBN/ISSN
9781616554774
Collation
189 p. ; 32 cm.
Series Title
-
Call Number
793.932 Wri a
Availability1
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cover
The art of the video game
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Jenisch, Josh

"The Art of the Video Game" is the first book to celebrate the artistry of video games, which are poised to define 21st-century entertainment, much as talking pictures revolutionized the previous century.

Edition
-
ISBN/ISSN
9781594742774
Collation
160 p. ; 24 cm.
Series Title
-
Call Number
794.8166 Jen a
Availability1
MARC DownloadCite
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