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Found 25 from your keywords: subject="Three-dimensional dis...
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cover
Rig it right! : Maya animation rigging concepts. Second Edition
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O'Hailey, Tina

Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. Veteran animation professor Tina O¿Hailey will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human comp…

Edition
Second Edition
ISBN/ISSN
9781138303164
Collation
301 p. ; 25 cm.
Series Title
-
Call Number
006.696 Oha r
Availability3
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cover
Unity 2020 by Example : A Project-Based Guide to Building 2D, 3D, Augmented R…
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Wells, Robert

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. This guide introduces enhancements in Unity tooling, editor, and workflow among many other additions

Edition
-
ISBN/ISSN
9781800203389
Collation
630 p. ; 24 cm.
Series Title
-
Call Number
006.69 Wel u
Availability2
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cover
Beginner's guide to creating characters in Blender
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3dtotal Publishing

Beginner's Guide to Creating Characters in Blender gives those interested in this versatile, expansive tool all the information they need to enter 3D.

Edition
-
ISBN/ISSN
9781912843138
Collation
-
Series Title
-
Call Number
006.696 Thr b
Availability1
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cover
Dynamics
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Palamar, Todd

The only hands-on book devoted to mastering Maya's dynamics tools for water, wind, and fire In the world of animation, the ability to create realistic water, wind, and fire effects is key. Autodesk Maya software includes powerful dynamics tools that have been used to design breathtaking effects for movies, games, commercials, and short films. This professional guide teaches you the primary tech…

Edition
-
ISBN/ISSN
9780470487761
Collation
257 p.
Series Title
Serious skills
Call Number
006.69 pal d
Availability1
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cover
Learning C# by developing games with Unity 2020 : an enjoyable and intuitive …
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Ferrone, Harrison

This fifth edition of the popular C# guide helps you learn the building blocks of C# language, right from variables to classes and exception handling. Index : page 343-350.

Edition
Fifth Edition, 2020
ISBN/ISSN
9781800207806
Collation
viii, 350 p. ; 23,5 cm.
Series Title
-
Call Number
005.133 Fer l
Availability1
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cover
Mastering Autodesk Maya 2016
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Palamar, Todd

Go from 'beginner' to 'expert' with this professional, tutorial-based guide to Maya 2016 Mastering Autodesk Maya 2016 is your professional hands-on coverage to getting the most out of Maya. If you already know the basics of Maya, this book is your ticket to full coverage of all Maya 2016's latest features, and showcases the tools and methods used in real-world 3D animation and visual effects. F…

Edition
-
ISBN/ISSN
9781119059820
Collation
-
Series Title
-
Call Number
006.696 Pal m
Availability1
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cover
Hybrid animation : integrating 2D and 3D assets
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O'Hailey, Tina

Think outside the 2D or 3D box and seemlessly integrate 2D and 3D animation mediums into your projects. Develop your entire pipeline from start to finish with Hybrid Animation: Integrating 2D and 3D Assets.

Edition
First Edition
ISBN/ISSN
9780240812052
Collation
281 p.
Series Title
-
Call Number
006.696 Oha h
Availability1
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cover
Sams teach yourself Unity 2018 game development in 24 hours. Third Edition
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Geig, Mike

The Unity game engine is at the heart of many of today's hottest games, including the global phenomenon Temple Run. More than 1.5 million developers have downloaded Unity already. Now, there's a practical, hands-on tutorial and reference for everyone who wants to develop games with this powerhouse game engine. One step at a time, this manual teaches you all you need to know to succeed - from th…

Edition
Third Edition
ISBN/ISSN
9780134998138
Collation
443 p. ; 24 cm.
Series Title
-
Call Number
794.81526 Gei s
Availability8
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cover
3D game environments : create professional 3D game worlds. Second Edition
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Ahearn, Luke

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environmentsis the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating…

Edition
Second Edition
ISBN/ISSN
9781138920026
Collation
331 p. ; 23 cm.
Series Title
-
Call Number
794.81526 Ahe g
Availability4
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cover
Learning Blender : a hands-on guide to creating 3D animated characters. Secon…
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Villar, OliverSafari, an O'Reilly Media Company.

Learning Blender walks you through every step of creating an outstanding animated character with the free, open source, 3D software Blender, and then compositing it in a real video using a professional workflow.

Edition
Second Edition
ISBN/ISSN
9780134663463
Collation
336 p. ; 24 cm.
Series Title
-
Call Number
006.696 Vil l
Availability2
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cover
Real-time 3D rendering with DirectX and HLSL : a practical guide to graphics …
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Varcholik, Paul

Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. …

Edition
-
ISBN/ISSN
9780321962720
Collation
569 p. ; 23 cm.
Series Title
-
Call Number
006.6 Var r
Availability5
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cover
Cracking animation. Fourth edition, revised and expanded
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Lord, PeterSibley, BrianPark, NickOliver, TristanRiddett, Dave Alex

"A book that all animators will marvel at." —Computer Arts From the creators of the wildly successful Wallace and Gromit films and Chicken Run, here is a practical guide to making your own 3-D (or stop-action) animation, a practice whose robust presence in contemporary filmmaking continues strong. At the heart of the book is a guide to the process of 3-D animation today: a practical, fully il…

Edition
Fourth edition, revised and expanded
ISBN/ISSN
9780500291993
Collation
272 p. ; 26 cm.
Series Title
-
Call Number
778.5347 Lor c
Availability3
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cover
The complete guide to Blender graphics : computer modeling and animation. Fif…
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Blain, John M.

Blender(tm) is a free Open Source 3D Creation Suitesupporting the entire modeling and animation pipeline - modeling, rigging, animation, simulation, rendering, compositing and motion tracking. The program also includes Video Editing and Grease Pencil 2D Animation. The program is free to download and use by anyone for anything. The Complete Guide to Blender Graphics: Modeling and Animation, 5thE…

Edition
Fifth Edition
ISBN/ISSN
9780367184742
Collation
-
Series Title
-
Call Number
777.7 Bla c
Availability1
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cover
[Digital] lighting & rendering. Third Edition
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Birn, Jeremy

Who better to teach students the fine art and craft of digital lighting and rendering than the individual who created many of the stunning lighting effects for Pixar's blockbuster films such as Brave, Toy Story 3, Wall-e, Cars, and The Incredibles? In these pages, lighting and animation pro Jeremy Birn draws on his wealth of industry and teaching experience to provide an thoroughly updated edit…

Edition
Third Edition
ISBN/ISSN
9780321928986
Collation
453 p. ; 24 cm.
Series Title
-
Call Number
006.693 Bir d
Availability1
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cover
Autodesk Maya 2024 basics guide
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Murdock, Kelly

This book is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Glossary : page 613-620. Index : page 621-627.

Edition
-
ISBN/ISSN
9781630575809
Collation
xx, 628 p. ; 26 cm.
Series Title
-
Call Number
791.74018 Mud a
Availability1
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cover
Blender all-in-one for dummies.
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Gumster, Jason Van

This book explores every step in the 3D creation process with jargon-free instructions and walkthroughs. Index : page 735-751.

Edition
-
ISBN/ISSN
9781394204045
Collation
xiv, 751 p. ; 24 cm.
Series Title
For dummies
Call Number
006.68 Gum b
Availability1
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cover
Beginner's guide to ZBrush
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Lewis, Marisa

Beginner's Guide to ZBrush is an essential resource for newcomers to this powerful software, packed with detailed instructions and tutorials.

Edition
-
ISBN/ISSN
9781909414501
Collation
269 p. ; 28 cm.
Series Title
-
Call Number
006.693 Lew b
Availability8
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cover
Unity 2021 shaders and effects cookbook : over 50 recipes to help you transfo…
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Doran, John P.

Overcome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best practices, and the latest features of Unity 2021 Key Features: Discover practical recipes for mastering post-processing effects and advanced shading techniques Learn the secrets of creating AAA quality shaders without writing long algorithms Create visually stun…

Edition
-
ISBN/ISSN
9781839218620
Collation
463 p. ; 24 cm.
Series Title
-
Call Number
006.6869 Dor u
Availability2
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cover
Unity 3D game development by example : beginner's guide
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Creighton, Ryan Henson

The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions – th…

Edition
-
ISBN/ISSN
9781849690546
Collation
-
Series Title
-
Call Number
006.6869 Cre u
Availability3
MARC DownloadCite
cover
Modeling and Animation Using Blender : Blender 2.80: The Rise of Eevee
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Guevarra, Ezra Thess Mendoza

Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features. Along the way you�…

Edition
-
ISBN/ISSN
9781484253397
Collation
-
Series Title
-
Call Number
006.6 Gue m
Availability1
MARC DownloadCite
1 2 Next Last Page
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